🎮 Game Developer · Unity Specialist

I build playable worlds
and the systems behind them.

I'm Phenyo — a Unity game developer who builds complete, systems-driven games from the ground up. From NPC AI and open-world scene design to custom gameplay tools, I turn concepts into polished, playable experiences. Available for freelance projects on Upwork & Fiverr.

0Custom systems built
0NPC characters created
0% hand-built in C# / Unity

Featured Project

Cure The Dead

An open-world survival game built entirely in Unity 6 & C# — designed, programmed and animated from the ground up.

▶ Live gameplay capture
Unity 6 LTSC# Open WorldSurvivalAI

Cure The Dead is my flagship title — a systems-driven open-world survival game. I architected and built every core system from scratch: a living town of AI-driven NPCs, a working delivery economy, interactive doors and props, character animation, and a hand-crafted, atmospheric open world.

  • Living world AI — NPCs powered by Behaviour Designer trees & Unity NavMesh, with spawners that populate the town dynamically.
  • Delivery system — a drivable delivery truck with cargo, routes and merchant drop-offs.
  • Interaction systems — modular door/animator scripts and usable props across the map.
  • Open-world design — terrain, lighting and environment art tuned for mood and performance.

Systems I built for it

NPC AI and NavMesh navigation in Unity
🧠

NPC AI & Behaviour

Behaviour Designer trees, NavMesh pathfinding and dynamic spawners that bring a whole town to life.

Delivery truck system with cargo in Unity
🚚

Delivery System

A drivable delivery truck with cargo crates, routes and merchant interactions driving the in-game economy.

Interactive door animator system in Unity
🚪

Interaction Systems

Reusable door & prop interaction scripts with animation hooks, wired across every building in the map.

Character animation work in Unity
🏃

Character Animation

Humanoid character setup, animator controllers and motion tuned for responsive, believable movement.

Open world terrain and scene design in Unity
🌍

Open-World Scene Design

Terrain sculpting, environment art, atmospheric lighting and performance-minded world building.

Clean Unity project architecture
🧩

Clean Architecture

Organised, maintainable project structure — modular scripts, clear folders and reusable components.

What I Offer

Services & Gigs

Packaged offerings ready to hire on Upwork & Fiverr. Tell me your scope and I'll quote it.

🧩

Gameplay Programming

Player controllers, combat, inventory, save systems and core mechanics — clean, documented C#.

Contact for quote

Request →
🧠

AI & Behaviour

NPC behaviour trees, NavMesh pathfinding, state machines and reactive enemy systems that feel alive.

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🚚

Gameplay Systems

Economy, delivery, vehicles, interaction and progression systems built to scale with your game.

Contact for quote

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🌍

Scene & World Design

Environment art, terrain, lighting and level building that sets the mood and runs smoothly.

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🚀

Prototypes & MVPs

Fast, playable prototypes to validate your game idea before committing to full production.

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Optimization & Bug Fixing

Profiling, frame-rate fixes, memory cleanup and crash hunting on existing Unity projects.

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Toolbox

Skills & Tech

The tools and technologies I work with daily.

Unity Engine (6 LTS)95%
C# Programming92%
Game AI · Behaviour Designer & NavMesh90%
Gameplay Systems Design90%
Scene Design & Lighting85%
Character Animation82%
Performance Optimization80%
Git / Version Control85%
Unity 6C#Behaviour Designer NavMesh AIAnimancerShader Graph GPU Instancer ProRayFireDOTween GitVisual StudioBlender (basic)
Character from Cure The Dead

About Me

Hi, I'm Phenyo 👋

I'm a self-driven game developer and the creator of Cure The Dead — an open-world survival game built entirely in Unity 6 and C#. I specialise in the systems that make games feel alive: NPC artificial intelligence, behaviour trees and navigation, interactive props, delivery and economy systems, character animation and atmospheric scene design.

I don't just write code — I architect maintainable systems, profile and optimise for performance, and obsess over game feel. Whether you need a single feature built, an existing project rescued, or a full prototype taken from idea to playable build, I bring the same studio-quality care to every contract.

  • ✅ Clear, frequent communication
  • ✅ On-time, milestone-based delivery
  • ✅ Clean, documented & maintainable code
  • ✅ Post-delivery support
Let's Work Together

Kind Words

Client Reviews

Fresh on Upwork & Fiverr — your review could be the first one here.

★★★★★
"Be my first client — I'll over-deliver to earn this spot. Your honest review goes right here."
Your Name HereUpwork · Your Project
★★★★★
"Hire me on Fiverr and let's build something great together. Reviews land here as projects ship."
Your Name HereFiverr · Your Project
★★★★★
"Quality work, clear communication, on time. Let's make your game idea real."
Your Name HereUpwork · Your Project

Available for new projects

Let's build your game.

Tell me about your project and I'll get back to you within 24 hours.