
NPC AI & Behaviour
Behaviour Designer trees, NavMesh pathfinding and dynamic spawners that bring a whole town to life.
🎮 Game Developer · Unity Specialist
I'm Phenyo — a Unity game developer who builds complete, systems-driven games from the ground up. From NPC AI and open-world scene design to custom gameplay tools, I turn concepts into polished, playable experiences. Available for freelance projects on Upwork & Fiverr.
Featured Project
An open-world survival game built entirely in Unity 6 & C# — designed, programmed and animated from the ground up.
Cure The Dead is my flagship title — a systems-driven open-world survival game. I architected and built every core system from scratch: a living town of AI-driven NPCs, a working delivery economy, interactive doors and props, character animation, and a hand-crafted, atmospheric open world.

Behaviour Designer trees, NavMesh pathfinding and dynamic spawners that bring a whole town to life.

A drivable delivery truck with cargo crates, routes and merchant interactions driving the in-game economy.

Reusable door & prop interaction scripts with animation hooks, wired across every building in the map.

Humanoid character setup, animator controllers and motion tuned for responsive, believable movement.

Terrain sculpting, environment art, atmospheric lighting and performance-minded world building.

Organised, maintainable project structure — modular scripts, clear folders and reusable components.
Screenshots
A closer look at the world, systems and editor work behind Cure The Dead. Click any image to enlarge.










What I Offer
Packaged offerings ready to hire on Upwork & Fiverr. Tell me your scope and I'll quote it.
Player controllers, combat, inventory, save systems and core mechanics — clean, documented C#.
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Request →NPC behaviour trees, NavMesh pathfinding, state machines and reactive enemy systems that feel alive.
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Request →Economy, delivery, vehicles, interaction and progression systems built to scale with your game.
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Request →Environment art, terrain, lighting and level building that sets the mood and runs smoothly.
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Request →Fast, playable prototypes to validate your game idea before committing to full production.
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Request →Profiling, frame-rate fixes, memory cleanup and crash hunting on existing Unity projects.
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Request →Toolbox
The tools and technologies I work with daily.
About Me
I'm a self-driven game developer and the creator of Cure The Dead — an open-world survival game built entirely in Unity 6 and C#. I specialise in the systems that make games feel alive: NPC artificial intelligence, behaviour trees and navigation, interactive props, delivery and economy systems, character animation and atmospheric scene design.
I don't just write code — I architect maintainable systems, profile and optimise for performance, and obsess over game feel. Whether you need a single feature built, an existing project rescued, or a full prototype taken from idea to playable build, I bring the same studio-quality care to every contract.
Kind Words
Fresh on Upwork & Fiverr — your review could be the first one here.
"Be my first client — I'll over-deliver to earn this spot. Your honest review goes right here."
"Hire me on Fiverr and let's build something great together. Reviews land here as projects ship."
"Quality work, clear communication, on time. Let's make your game idea real."
Available for new projects
Tell me about your project and I'll get back to you within 24 hours.